
Whenever the wielder of this +5 vicious weapon lands a consequent hit in a full-round attack, it deals additional damage equal to the number of hits multiplied by 3. The affected creature suffers 1d4 unholy damage for each scorch. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack such creatures. Whenever the wielder of this +3 weapon lands a hit, it scorches the enemy a bit. It uses an Intelligence modifier as a damage bonus, you also use your Intelligence bonus for attacks instead of strength. This +4 weapon, it works the best in the hand of a person who likes to think and plan ahead. Whenever the wielder of this weapon casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. This +3 weapon was made for a commander who didn't like to be in the front line. This +5 holy bardiche grants its wearer a +2 circumstance bonus on attack and damage rolls against enemies with ranged weapons. After the ability is used, kill counter is reset to zero. The chosen enemy suffers a -4 penalty to AC for 1 minute. Whenever the wielder of this +5 unholy bardiche lands five killing blows, they can target an enemy. Whenever this +3 cold iron bardiche lands a hit on the enemy, if there is another enemy adjacent to the target, and the result of the attack roll is equal or higher than that other enemy's AC, that enemy suffers 1d6+3 damage. Whenever this +1 cold iron bardiche confirms a critical hit, it deals an additional 1 damage to Constitution. Whenever this +1 bardiche lands a hit on a medium or smaller creature, the target must pass a Fortitude saving throw (DC 17) or suffer additional weapon damage. Its wielder can cast the horried wilting spell 3 times per day as a 15 level wizard. This +5 undead bane heartbreaker has x4 critical multiplier instead of x3.

As a standard action, up to five times per day, Rod can fire razors, dealing 20d6 slashing damage to all creatures in a 30-foot cone (DC27 Reflex half) This weapon is a +5 Keen adamantine halberd. It is distinct from the Talking Weapon versions and only comes as a longsword. This weapon can be acquired through completing Finnean's quest a certain way. This is a +5 brilliant energy, heartseeker weapon. This +1 rapier deals additional 1d6 cold damage, 1d6 fire damage, 1d6 acid damage and 1d6 electricity damage. While some Magical or Unique Weapons may have unique bonuses, their basic stats are tied to their Weapon Type. Weapons come in all types and shapes and their main differences are Reach, Damage, Critical Hit Damage and Proficiency. Pathfinder: Wrath of the Righteous features 56 different types of Weapons.
